
The 2d shape editor is a powerful tool contained within UnrealEd. It allows much more flexibility when creating brushes and can cut down editing time dramatically.
To open the 2d shape editor, click this icon in the UnrealEd toolbar ![]()

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The shape you see in the editor represents a cross-section of a brush. You can use the same shape and extend it in different ways.
Step 1: making a 2d shape
Step 2: processing the shape
Revolve and Extrude |
![]() archway shape 1 [arch1.2ds] ![]() extruded archway tunnel ![]() curving archway tunnel |
To make the tunnel curve around a corner, do the following:
Sheets
To build an irregular shaped sheet brush, make a shape in the 2d editor and click the sheet icon.
This is especially useful for areas where a regular square sheet brush doesn't fit.
Extrude to point: simply click the extrude to point icon
and enter a depth.
Extrude to bevel: this creates a flat-topped brush that narrows towards a point. Click the extrude to bevel icon,
enter a cap height (actual height of the brush) and a height (distance of point to extend towards).
The ruined wall below was made by using this 2d shape and extruding it to a bevel (height 64, cap height 32). The shape was then subtracted from the wall and a couple of steel cables added to make it look like reinforced concrete.
ruined wall shape [ruined_wall.2ds]
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Archway #2
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![]() archway shape 2 [arch2.2ds] |
Change the detail level
The default number of faces in a curve is five. To change the number of faces in the curve, select Edit > Segment > Detail Level > a value. In the example on the right, I changed the detail level of the curve to 10.
Deleting a curve
To delete a curve, select the segment you want to delete and press the linear segment icon. This turns it back to a straight line.
Scale / Flip / Rotate
Scale up and scale down resizes the whole shape to double or half it's original size. You can flip the whole shape horizontally or vertically, and rotate it 90 or 45 degrees.
Insert New Shape
Sometimes you might need to have more than one shape. Click Edit > Insert new shape to add a new shape at the origin.
Images
You can load an image into the background of the editor for reference when creating a shape. This is very useful if you're trying to create a complicated shape from a drawing, or make it match up exactly with a texture. Click File > Image > Open From Disk to open an bitmap image file. Unfortunately File > Image > Get From Current Texture seems to crash the editor.
Grid Size
You can change the grid size by clicking Edit > Grid Size > a value. This allows you to work at a smaller or larger scale more easily.
Where did my shape go?
If the shape suddenly disappears for no reason, the camera my have moved too far away. Click View > Move Camera to Origin. For UnrealEd 2 (UT99), save the shape, close and re-open the 2d shape editor.
Beware - if you close the 2d shape editor you will not be prompted to save the shape first. Save the shape after you build it or minimise the 2d shape editor.
Why can't I add more nodes?
First make sure you have a node selected (so the square turns red). If you still can't add nodes try making the grid size smaller or moving the nodes you are trying to add between further apart. If the editor runs out of space to put nodes on it will place the new node on top of an existing one.
If all else fails
Save the shape anyway and restart the editor.