|
| Name
| Location
| Description
|
| Light
| Actor > Light
| Light source.
|
| Sunlight
| Actor > Light > Sunlight
| A directional light applied to the whole map, through areas where the skybox is visible.
|
| AmbientSound
| Actor > Keypoint > AmbientSound
| Sound source.
|
| Emitter
| Actor > Emitter
| Particle emitter.
|
| FluidSurfaceInfo
| Actor > Info > FluidSurfaceInfo
| Used to place a fluid surface and control its properties.
|
| FluidSurfaceOscillator
| Actor > FluidSurfaceOscillator
| Makes ripples in a fluid surface.
|
| Projector
| Actor > Projector
| Projects detailed shadows and other complex lighting effects.
|
| TerrainInfo
| Actor > Info > TerrainInfo
| Adds a sheet of terrain.
|
| ZoneInfo
| Actor > Info > ZoneInfo
| ZoneInfo icon. Controls properties of the zone you place it in.
|
|
| Name
| Location
| Description
|
| NavigationPoint
| Actor > NavigationPoint > ...
| Generic navigation point icon. Used for AssaultPath, BlockedPath, JumpSpot, UTJumpPad
|
| PathNode
| Actor > NavigationPoint > PathNode
| Pathnodes are used to create a path network which tells bots where to go.
|
| PlayerStart
| Actor > NavigationPoint > SmallNavigationPoint > PlayerStart
| Player spawn location.
|
| LiftCenter
| Actor > NavigationPoint > LiftCenter
| Marker point for the middle of a lift mover.
|
| LiftExit
| Actor > NavigationPoint > LiftExit
| Marker for an exit point from a lift mover.
|
| Teleporter
| Actor > NavigationPoint > SmallNavigationPoint > Teleporter
| Used to teleport players from one point to another.
|
| RoadPathNode
| Actor > NavigationPoint > PathNode > RoadPathNode
| Pathnode for ground vehicles.
|
| FlyingPathNode
| Actor > NavigationPoint > PathNode > FlyingPathNode
| Pathnode for air vehicles.
|
| UnrealScriptedSequence
| Actor > Keypoint > AIScript > ScriptedSequence > UnrealScriptedSequence
| Used to make defence / sniping points for bots.
|
| LookTarget
| Actor > Keypoint > LookTarget
| Has a few different uses. Can be used to help path translocator points for bots correctly.
|
| Door
| Actor > NavigationPoint > Door
| Sometimes used to path door movers.
|